用 CAShapeLayer 可以根据传入的的贝塞尔曲线UIBezierPath *path , 创建出需要的进度条形状。然后只要 实时的设置CAShapeLayer的strokeEnd属性,就可以更新进度条的进度。
部分代码:
/** 进度条 和 背景 */
- (CAShapeLayer *)createLayer:(UIColor *)strokeColor path:(UIBezierPath *)path {
CAShapeLayer *layer = [CAShapeLayer layer];
layer.lineWidth = 5;
layer.fillColor = [UIColor clearColor].CGColor;
layer.strokeColor = strokeColor.CGColor;
layer.path= path.CGPath;
[self.layer addSublayer:layer];
return layer;
}
/** 设置进度 描边停止 */
- (void)setProgress:(CGFloat)progress {
_progress = progress;
self.progressLabel.text = [NSString stringWithFormat:@"%.0f%%",progress *100];
self.progressLayer.strokeEnd = _progress;
}
/** 创建贝塞尔曲线 */
- (UIBezierPath *)createPathWith:(CGRect)frame {
UIBezierPath *path = [UIBezierPath bezierPath];
switch (self.style) {
case CusProgressViewStyleNone:{
path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(frame.size.width / 2.0, frame.size.height / 2.0) radius:CGRectGetWidth(frame)/ 2.0 startAngle:-M_PI_2 endAngle:M_PI_2 * 3 clockwise:YES];
}
break;
case CusProgressViewStyleRectSegment: {
CGFloat minAngle = 2 * M_PI / self.gridCount;
for (int i = 0; i < self.gridCount; i++) {
CGFloat startAngle = i * minAngle;
CGFloat endAngle = (i+ 2/3.0) * minAngle;
UIBezierPath *path1 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(frame.size.width / 2.0, frame.size.height / 2.0) radius:CGRectGetWidth(frame)/ 2.0 startAngle:-M_PI_2 + startAngle endAngle:-M_PI_2 + endAngle clockwise:YES];
[path appendPath:path1];
}
}
break;
case CusProgressViewStyleRoundSegment: {
self.backgroundLayer.lineCap = kCALineCapRound;
self.backgroundLayer.lineJoin = kCALineJoinRound;
self.progressLayer.lineCap = kCALineCapRound;
self.progressLayer.lineJoin = kCALineJoinRound;
static CGFloat minAngle = 1;
for (int i = 0; i < ceil(360 / (minAngle + self.gridInterval)); i++) {
CGFloat startAngle = i * (minAngle+self.gridInterval) * M_PI / 180.0;
CGFloat endAngle = startAngle + minAngle * M_PI / 180.0;
if (endAngle >= 2 * M_PI) {
endAngle = 2 * M_PI;
}
UIBezierPath *path2 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(frame.size.width / 2.0, frame.size.height / 2.0) radius:CGRectGetWidth(frame)/ 2.0 startAngle:-M_PI_2 + startAngle endAngle:-M_PI_2 + endAngle clockwise:YES];
[path appendPath:path2];
}
}
break;
default:
break;
}
return path;
}
练习代码:http://pan.baidu.com/s/1mhxGEuc