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nosql数据库STSDB的一般性使用(三)
2015-07-24 11:33:59 来源: 作者: 【 】 浏览:10
Tags:nosql 数据库 STSDB 一般性 使用
(IStorageEngine engine = STSdb.FromFile(DataBase)) { XFile file = engine.OpenXFile(XFileName); Random random = new Random(); byte[] buffer = new byte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; for (int i = 0; i < 100; i++) { long position = random.Next(); file.Seek(position, SeekOrigin.Begin); file.Write(buffer, 0, buffer.Length); } engine.Commit(); } } //XFile uses special XTable implementation to provide effective sparse file functionality. //One storage engine can have many files #endregion #region Client/Server static void ClientUpdateData() { using (IStorageEngine engine = STSdb.FromNetwork("localhost", 7182)) { ITable table = engine.OpenXTable("table"); for (int i = 0; i < 100000; i++) { table[i] = i.ToString(); } engine.Commit(); } } static void ServerHandleData() { string _dbname = "test.stsdb4"; using (IStorageEngine engine = STSdb.FromFile(_dbname)) { var server = STSdb.CreateServer(engine, 7182); server.Start(); //server is ready for connections //server.Stop(); } } //The created server instance will listen on the specified port //and receive/send data from/to the clients #endregion #region Memory Usage /* min/max children (branches) in each internal (non-leaf) node max operations in the root node min/max operations in each internal node min/max records in each leaf node number of cached nodes in the memory */ static void MemoryUsageHandle() { using (StorageEngine engine = (StorageEngine)STSdb.FromFile(DataBase)) { //下面的demo都是STS.DB的默认值设置 //min/max children (branches) in each internal node engine.INTERNAL_NODE_MIN_BRANCHES = 2; engine.INTERNAL_NODE_MAX_BRANCHES = 4; //max operations in the root node engine.INTERNAL_NODE_MAX_OPERATIONS_IN_ROOT = 8 * 1024; //min/max operations in each internal node engine.INTERNAL_NODE_MIN_OPERATIONS = 64 * 1024; engine.INTERNAL_NODE_MAX_OPERATIONS = 128 * 1024; //min/max records in each leaf node engine.LEAF_NODE_MIN_RECORDS = 16 * 1024; engine.LEAF_NODE_MAX_RECORDS = 128 * 1024; //at least 2 x MIN_RECORDS //number of cached nodes in memory engine.CacheSize = 32; } } #endregion #region Heap /*using => STSdb4.WaterfallTree; STSdb4.Storage; STSdb4.Remote.Heap; */ static void HeaperEngine() { //Server端 IHeap heap = new Heap(new FileStream("Heap.db", FileMode.OpenOrCreate)); HeapServer server = new HeapServer(heap, 7183); //监听堆服务器 server.Start(); //开始监听 //从远程堆中创建 IStorageEngine 引擎,并处理数据 //using (IStorageEngine engine = STSdb.FromHeap(new RemoteHeap("host", 7183))) //{ // ITable table = engine.OpenXTable("table"); // for (int i = 0; i < 100000; i++) // { // table[i] = i.ToString(); // } // engine.Commit(); //} } #endregion //... } }

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