break; case 1: w = 53; h = 77; break; case 2: w = 60; h = 74; break; case 3: w = 60; h = 74; break; } //按照目前的X,Y的值在mdc上进行透明贴图,然后显示在窗口画面上 BitBlt(mdc,x,y,w,h,bufdc,num*w,h,SRCAND); BitBlt(mdc,x,y,w,h,bufdc,num*w,0,SRCPAINT); BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY); tPre = GetTickCount(); //记录此次绘图时间 num++; if(num == 8) num = 0; } //****消息处理函数*********************************** // 1.按下【Esc】键结束程序 // 2.按下方向键重设贴图坐标 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_KEYDOWN: //按下键盘消息 //判断按键的虚拟键码 switch (wParam) { case VK_ESCAPE: //按下【Esc】键 PostQuitMessage( 0 ); //结束程序 break; case VK_UP: //按下【↑】键 //先按照目前的移动方向来进行贴图坐标修正,并加入人物往上移动的量(每次按下一次按键移动10个单位),来决定人物贴图坐标的X与Y值,接着判断坐标是否超出窗口区域,若有则再次修正 switch(dir) { case 0: y -= 10; break; case 1: x -= 1; y -= 8; break; case 2: x += 2; y -= 10; break; case 3: x += 2; y -= 10; break; } if(y < 0) y = 0; dir = 0; break; case VK_DOWN: //按下【↓】键 switch(dir) { case 0: x += 1; y += 8; break; case 1: y += 10; break; case 2: x += 3; y += 6; break; case 3: x += 3; y += 6; break; } if(y > 375) y = 375; dir = 1; break; case VK_LEFT: //按下【←】键 switch(dir) { case 0: x -= 12; break; case 1: x -= 13; y += 4; break; case 2: x -= 10; break; case 3: x -= 10; break; } |