);
int bitmapWidth = sourceBitmap.getWidth();
int bitmapHeight = sourceBitmap.getHeight();
if (bitmapWidth > width || bitmapHeight > height) {
if (bitmapWidth - width > bitmapHeight - height) {
// 当图片宽度大于屏幕宽度时,将图片等比例压缩,使它可以完全显示出来
float ratio = width / (bitmapWidth * 1.0f);
matrix.postScale(ratio, ratio);
float translateY = (height - (bitmapHeight * ratio)) / 2f;
// 在纵坐标方向上进行偏移,以保证图片居中显示
matrix.postTranslate(0, translateY);
totalTranslateY = translateY;
totalRatio = initRatio = ratio;
} else {
// 当图片高度大于屏幕高度时,将图片等比例压缩,使它可以完全显示出来
float ratio = height / (bitmapHeight * 1.0f);
matrix.postScale(ratio, ratio);
float translateX = (width - (bitmapWidth * ratio)) / 2f;
// 在横坐标方向上进行偏移,以保证图片居中显示
matrix.postTranslate(translateX, 0);
totalTranslateX = translateX;
totalRatio = initRatio = ratio;
}
currentBitmapWidth = bitmapWidth * initRatio;
currentBitmapHeight = bitmapHeight * initRatio;
} else {
// 当图片的宽高都小于屏幕宽高时,直接让图片居中显示
float translateX = (width - sourceBitmap.getWidth()) / 2f;
float translateY = (height - sourceBitmap.getHeight()) / 2f;
matrix.postTranslate(translateX, translateY);
totalTranslateX = translateX;
totalTranslateY = translateY;
totalRatio = initRatio = 1f;
currentBitmapWidth = bitmapWidth;
currentBitmapHeight = bitmapHeight;
}
canvas.drawBitmap(sourceBitmap, matrix, null);
}
}
/**
* 计算两个手指之间的距离。
*
* @param event
* @return 两个手指之间的距离
*/
private double distanceBetweenFingers(MotionEvent event) {
float disX = Math.abs(event.getX(0) - event.getX(1));
float disY = Math.abs(event.getY(0) - event.getY(1));
return Math.sqrt(disX * disX + disY * disY);
}
/**
* 计算两个手指之间中心点的坐标。
*
* @param event
*/
private void centerPointBetweenFingers(MotionEvent event) {
float xPoint0 = event.getX(0);
float yPoint0 = event.getY(0);
float xPoint1 = event.getX(1);
float yPoint1 = event.getY(1);
centerPointX = (xPoint0 + xPoint1) / 2;
centerPointY = (yPoint0 + yPoint1) / 2;
}
}