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C++MFC编程笔记day09 MF界面控件的使用1(二)
2015-07-20 17:55:33 来源: 作者: 【 】 浏览:25
Tags:MFC 编程 笔记 day09 界面 控件 使用
//////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgCtrlDlg dialog CDlgCtrlDlg::CDlgCtrlDlg(CWnd* pParent /*=NULL*/) : CDialog(CDlgCtrlDlg::IDD, pParent) { //{{AFX_DATA_INIT(CDlgCtrlDlg) m_strFilePath = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CDlgCtrlDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgCtrlDlg) DDX_Control(pDX, IDC_PLAYTIMES, m_cboPlayCount); DDX_Control(pDX, IDC_REPLAY, m_btnReplay); DDX_Control(pDX, IDC_VIDEO, m_animateVideo); DDX_Control(pDX, IDC_LIST_FILENAME, m_listFileName); DDX_Text(pDX, IDC_EDIT_FILEPATH, m_strFilePath); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgCtrlDlg, CDialog) //{{AFX_MSG_MAP(CDlgCtrlDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_OPEN_FILE, OnOpenFile) ON_LBN_DBLCLK(IDC_LIST_FILENAME, OnDblclkListFilename) ON_WM_CLOSE() ON_BN_CLICKED(IDC_REPLAY, OnReplay) ON_BN_CLICKED(IDC_PLAY, OnPlay) ON_BN_CLICKED(IDC_STOP, OnStop) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgCtrlDlg message handlers BOOL CDlgCtrlDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_cboPlayCount.EnableWindow(FALSE);//次数不可用 return TRUE; // return TRUE unless you set the focus to a control } void CDlgCtrlDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for
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上一篇poj 3321(很好的题目,参看了很多.. 下一篇POJ 3071 Football(简单 概率DP)

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