【代码清单】
typedef.h
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#ifndef __TYPEDEF_H__
#define __TYPEDEF_H__
#include <stdio.h>
#include <stdlib.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum _Ret
{
RET_OK,
RET_FAIL
}Ret;
#define return_if_fail(p)\
if(!(p)){\
printf("%s:%d Warning:"#p"Failed\n",__func__,__LINE__);\
return;}
#define return_val_if_fail(p, ret)\
if(!(p)){\
printf("%s:%d Warning:"#p"Failed\n",__func__,__LINE__);\
return (ret);}
#define SAFE_FREE(p) if(p != NULL){free(p); p = NULL;}
#ifdef __cplusplus
}
#endif
#endif
#ifndef __TYPEDEF_H__
#define __TYPEDEF_H__
#include <stdio.h>
#include <stdlib.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum _Ret
{
RET_OK,
RET_FAIL
}Ret;
#define return_if_fail(p)\
if(!(p)){\
printf("%s:%d Warning:"#p"Failed\n",__func__,__LINE__);\
return;}
#define return_val_if_fail(p, ret)\
if(!(p)){\
printf("%s:%d Warning:"#p"Failed\n",__func__,__LINE__);\
return (ret);}
#define SAFE_FREE(p) if(p != NULL){free(p); p = NULL;}
#ifdef __cplusplus
}
#endif
#endif
player.h
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#ifndef __PLAYER_H__
#define __PLAYER_H__
#include "typedef.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _Player;
typedef struct _Player Player;
struct _Player
{
char *name;
void (*attack)(void *player);
void (*defend)(void *player);
void (*destroy)(void *player);
};
static inline void player_attack(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->attack != NULL)
{
thiz->attack(thiz);
}
}
static inline void player_defend(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->defend != NULL)
{
thiz->defend(thiz);
}
}
static inline void player_destroy(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->destroy != NULL)
{
thiz->destroy(thiz);
}
}
#ifdef __cplusplus
}
#endif
#endif
#ifndef __PLAYER_H__
#define __PLAYER_H__
#include "typedef.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _Player;
typedef struct _Player Player;
struct _Player
{
char *name;
void (*attack)(void *player);
void (*defend)(void *player);
void (*destroy)(void *player);
};
static inline void player_attack(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->attack != NULL)
{
thiz->attack(thiz);
}
}
static inline void player_defend(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->defend != NULL)
{
thiz->defend(thiz);
}
}
static inline void player_destroy(Player *thiz)
{
return_if_fail(thiz != NULL);
if(thiz->destroy != NULL)
{
thiz->destroy(thiz);
}
}
#ifdef __cplusplus
}
#endif
#endif
forwardsplayer.h
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#ifndef __FORWARDSPLAYER_H__
#define __FORWARDSPLAYER_H__
#include "player.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _Forwards;
typedef struct _Forwards Forwards;
struct _Forwards
{
Player player;
};
Forwards *ForwardsCreate(char *name);
#ifdef __cplusplus
}
#endif
#endif
#ifndef __FORWARDSPLAYER_H__
#define __FORWARDSPLAYER_H__
#include "player.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _Forwards;
typedef struct _Forwards Forwards;
struct _Forwards
{
Player player;
};
Forwards *ForwardsCreate(char *name);
#ifdef __cplusplus
}
#endif
#endif
forwardsplayer.c
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#include <stdio.h>
#include <stdlib.h>
#include "forwardsplayer.h"
static void forwards_attack(void *thiz)
{
printf("前锋 %s 进攻\n", ((Forwards *)thiz)->player.name);
}
static void forwards_defend(void *thiz)
{
printf("前锋 %s 防守\n", ((Forwards *)thiz)->player.name);
}
static void forwards_destroy(void *thiz)
{
return_if_fail(thiz != NULL);
SAFE_FREE(thiz);
}
Forwards *ForwardsCreate(char *name)
{
Forwards *thiz = malloc(sizeof(Forwards));
if(thiz != NULL)
{
thiz->player.name = name;
thiz->player.attack = forwards_attack;
thiz->player.defend = forwards_defend;
thiz->player.destroy = forwards_destroy;
}
//printf("%s\n", thiz->player->name);
return thiz;
}
#include <stdio.h>
#include <stdlib.h>
#include "forwardsplayer.h"
static void forwards_attack(void *thiz)
{
printf("前锋 %s 进攻\n", ((Forwards *)thiz)->player.name);
}
static void forwards_defend(void *thiz)
{
printf("前锋 %s 防守\n", ((Forwards *)thiz)->player.name);
}
static void forwards_destroy(void *thiz)
{
return_if_fail(thiz != NULL);
SAFE_FREE(thiz);
}
Forwards *ForwardsCreate(char *name)
{
Forwards *thiz = malloc(sizeof(Forwards));
if(thiz != NULL)
{
thiz->player.name = name;
thiz->player.attack = forwards_attack;
thiz->player.defend = forwards_defend;
thiz->player.destroy = forwards_destroy;
}
//printf("%s\n", thiz->player->name);
return thiz;
}
centerplayer.h
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#ifndef __CENTERPLAYER_H__
#define __CENTERPLAYER_H__
#include "player.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _Center;
typedef struct _Center Center;
struct _Center
{
Player player;
};
Center *CenterCreate(char *name);
#ifdef __cplusplus
}
#endif
#endif
#ifndef __CENTERPLAYER_H__
#define __CENTERPLAYER_H__
#include "player.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _Center;
typedef struct _Center Center;
struct _Center
{
Player player;
};
Center *CenterCreate(char *name);
#ifdef __cplusplus
}
#endif
#endif
centerplayer.c
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#include <stdio.h>
#include <stdlib.h>
#include "centerplayer.h"
static void center_attack(void *thiz)
{
printf("中锋 %s 进攻\n", ((Center *)thiz)->player.name);
}
static void center_defend(void *thiz)
{
printf("中锋 %s 防守\n", ((Center *)thiz)->player.name);
}
static void center_destroy(void *thiz)
{
return_if_fail(thiz != NULL);
SAFE_FREE(thiz);
}
Center *CenterCreate(char *name)
{
Center *thiz = malloc(sizeof(Center));
if(thiz != NULL)
{
thiz->player.name = name;
thiz->player.attack = center_attack;
thiz->player.defend = center_defend;
thiz->player.destroy = center_destroy;
}
return thiz;
}
#include <stdio.h>
#include <stdlib.h>
#include "centerplayer.h"
static void center_attack(void *thiz)
{
printf("中锋 %s 进攻\n", ((Center *)thiz)->player.name);
}
static void center_defend(void *thiz)
{
printf("中锋 %s 防守\n", ((Center *)thiz)->player.name);
}
static void center_destroy(void *thiz)
{
return_if_fail(thiz != NULL);
SAFE_FREE(thiz);
}
Center *CenterCreate(char *name)
{
Center *thiz = malloc(sizeof(Center));
if(thiz != NULL)
{
thiz->player.name = name;
thiz->player.attack = center_attack;
thiz->player.defend = center_defend;
thiz->player.destroy = center_destroy;
}
return thiz;
}