class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// CPlayerDlg dialog
IMPLEMENT_DYNAMIC(CPlayerDlg, CDialog);
CPlayerDlg::CPlayerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPlayerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPlayerDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()-> LoadIcon(IDR_MAINFRAME);
m_pAutoProxy = NULL;
}
CPlayerDlg::~CPlayerDlg()
{
// If there is an automation proxy for this dialog, set
// its back pointer to this dialog to NULL, so it knows
// the dialog has been deleted.
if (m_pAutoProxy != NULL)
m_pAutoProxy-> m_pDialog = NULL;
}
void CPlayerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPlayerDlg)
DDX_Control(pDX, IDC_BUTTON3, m_stop);
DDX_Control(pDX, IDC_BUTTON2, m_play);
DDX_Control(pDX, IDC_LIST1, m_list);
DDX_Control(pDX, IDC_BUTTON1, m_openfile);
DDX_Control(pDX, IDC_ACTIVEMOVIECONTROL1, m_activemovie);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPlayerDlg, CDialog)
//{{AFX_MSG_MAP(CPlayerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL CPlayerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu-> AppendMenu(MF_SEPARATOR);
pSysMenu-> AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
return TRUE; // return TRUE unless you set the focus to a control
}
void CPlayerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
void CPlayerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPlayerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
// Automation servers should not exit when a user closes the UI
// if a controller still holds on to one of its objects. These
// message handlers make sure that if the proxy is still in use,
// then the UI is hidden but the dialog remains around if it
// is dismissed.
void CPlayerDlg::OnClose()
{