package com.bear.lotterywheel;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.Animation;
import android.view.animation.RotateAnimation;
import android.widget.ImageView;
import android.widget.Toast;
public class MainActivity extends Activity {
?
?//设置一个时间常量,此常量有两个作用,1.圆灯视图显示与隐藏中间的切换时间;2.指针转一圈所需要的时间,现设置为500毫秒
?private static final long ONE_WHEEL_TIME = 500;
?//记录圆灯视图是否显示的布尔常量
?private boolean lightsOn = true;
?//开始转动时候的角度,初始值为0
?private int startDegree = 0;
?private ImageView lightIv;
?private ImageView pointIv;
?private ImageView wheelIv;
?
?//指针转圈圈数数据源
?private int[] laps = { 5, 7, 10, 15 };
?//指针所指向的角度数据源,因为有6个选项,所有此处是6个值
?private int[] angles = { 0, 60, 120, 180, 240, 300 };
?//转盘内容数组
?private String[] lotteryStr = { "索尼PSP", "10元红包", "谢谢参与", "DNF钱包",
? ?"OPPO MP3", "5元红包", };
?
?//子线程与UI线程通信的handler对象
?private Handler mHandler = new Handler() {
? public void handleMessage(android.os.Message msg) {
? ?switch (msg.what) {
? ?case 0:
? ? if (lightsOn) {
? ? ?// 设置lightIv不可见
? ? ?lightIv.setVisibility(View.INVISIBLE);
? ? ?lightsOn = false;
? ? } else {
? ? ?// 设置lightIv可见
? ? ?lightIv.setVisibility(View.VISIBLE);
? ? ?lightsOn = true;
? ? }
? ? break;
? ?default:
? ? break;
? ?}
? };
?};
?
?//监听动画状态的监听器
?private AnimationListener al = new AnimationListener() {
? @Override
? public void onAnimationStart(Animation animation) {
? ?// TODO Auto-generated method stub
? }
? @Override
? public void onAnimationRepeat(Animation animation) {
? ?// TODO Auto-generated method stub
? }
? @Override
? public void onAnimationEnd(Animation animation) {
? ?String name = lotteryStr[startDegree % 360 / 60];
? ?Toast.makeText(MainActivity.this, name, Toast.LENGTH_LONG).show();
? }
?};
?@Override
?protected void onCreate(Bundle savedInstanceState) {
? super.onCreate(savedInstanceState);
? setContentView(R.layout.activity_main);
?
? setupViews();
? flashLights();
? pointIv.setOnClickListener(new OnClickListener() {
? ?@Override
? ?public void onClick(View v) {
? ? int lap = laps[(int) (Math.random() * 4)];
? ? int angle = angles[(int) (Math.random() * 6)];
? ? //每次转圈角度增量
? ? int increaseDegree = lap * 360 + angle;
? ? //初始化旋转动画,后面的四个参数是用来设置以自己的中心点为圆心转圈
? ? RotateAnimation rotateAnimation = new RotateAnimation(
? ? ? startDegree, startDegree + increaseDegree,
? ? ? RotateAnimation.RELATIVE_TO_SELF, 0.5f,
? ? ? RotateAnimation.RELATIVE_TO_SELF, 0.5f);
? ? //将最后的角度赋值给startDegree作为下次转圈的初始角度
? ? startDegree += increaseDegree;
? ? //计算动画播放总时间
? ? long time = (lap + angle / 360) * ONE_WHEEL_TIME;
? ? //设置动画播放时间
? ? rotateAnimation.setDuration(time);
? ? //设置动画播放完后,停留在最后一帧画面上
? ? rotateAnimation.setFillAfter(true);
? ? //设置动画的加速行为,是先加速后减速
? ? rotateAnimation.setInterpolator(MainActivity.this,
? ? ? android.R.anim.accelerate_decelerate_interpolator);
? ? //设置动画的监听器
? ? rotateAnimation.setAnimationListener(al);
? ? //开始播放动画
? ? pointIv.startAnimation(rotateAnimation);
? ?}
? });
?}
?
?private void setupViews(){
? lightIv = (ImageView) findViewById(R.id.light);
? pointIv = (ImageView) findViewById(R.id.point);
? wheelIv = (ImageView) findViewById(R.id.main_wheel);?
?}
?
?//控制灯圈动画的方法
?private void flashLights() {
? Timer ti