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(Visual C++)游戏开发笔记十六 讲解一个完整的回合制游戏demo (二)
2014-11-23 19:48:53 】 浏览:1040
Tags:Visual 游戏 开发 笔记 十六 讲解 一个 完整 回合 demo
stance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;

MyRegisterClass(hInstance);

//初始化
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}

//消息循环
GetMessage(&msg,NULL,NULL,NULL); //初始化msg
while( msg.message!=WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
tNow = GetTickCount();
if(tNow-tPre >= 40)
MyPaint(hdc);
}
}

return msg.wParam;
}

//***设计一个窗口类,类似填空题,使用窗口结构体*************************
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas";
wcex.hIconSm = NULL;

return RegisterClassEx(&wcex);
}

//****初始化函数************************************
//加载位图并设定各种初始值
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HBITMAP bmp;
hInst = hInstance;

hWnd = CreateWindow("canvas", "浅墨的绘图窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

if (!hWnd)
{
return FALSE;
}

MoveWindow(hWnd,10,10,640,510,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);

bmp = CreateCompatibleBitmap(hdc,640,510);
SelectObject(mdc,bmp);

bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,640,510,LR_LOADFROMFILE);
sheep = (HBITMAP)LoadImage(NULL,"sheep.bmp",IMAGE_BITMAP,133,220,LR_LOADFROMFILE);
girl = (HBITMAP)LoadImage(NULL,"girl.bmp",IMAGE_BITMAP,480,148,LR_LOADFROMFILE);
skill = (HBITMAP)LoadImage(NULL,"skill.bmp",IMAGE_BITMAP,50,50,LR_LOADFROMFILE);
skillult = (HBITMAP)LoadImage(NULL,"skillult.bmp",IMAGE_BITMAP,50,50,LR_LOADFROMFILE);
slash = (HBITMAP)LoadImage(NULL,"slash.bmp",IMAGE_BITMAP,196,162,LR_LOADFROMFILE);
magic = (HBITMAP)LoadImage(NULL,"magic.bmp",IMAGE_BITMAP,200,100,LR_LOADFROMFILE);
recover = (HBITMAP)LoadImage(NULL,"recover.bmp",IMAGE_BITMAP,300,150,LR_LOADFROMFILE);
game = (HBITMAP)LoadImage(NULL,"over.bmp",IMAGE_BITMAP,289,74,LR_LOADFROMFILE);

player.nHp = player.fHp = 50; //设定玩家角色声明值及上限
player.lv = 2; //设定玩家角色等级
player.w = 4; //设定攻击伤害加权值

monster.nHp = monster.fHp = 120; //设定怪物角色生命值及上限
monster.lv = 1; //设定怪物角色等级
monster.w = 1; //设定攻击伤害加权值

txtNum = 0; //显示消息数目

SetBkMode(mdc, TRANSPARENT); //设置TextOut背景透明




MyPaint(hdc);

return
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