效果
使用gRPC一元通信模式和双向流通信模式写一个简单的控制台聊天室。实现创建用户和实时聊天两个功能,不考虑高性能。复习了内存同步访问Sync包的使用。用切片缓存聊天记录,新用户可以同步聊天记录。
PS C:\Users\小能喵喵喵\Desktop\Go\gRPC\chatroom> tree /f
├───client
│ │ go.mod
│ │ go.sum
│ │ main.go
│ │
│ └───chatroom
│ chat_room.pb.go
│ chat_room_grpc.pb.go
│
├───proto
│ │ chat_room.pb.go
│ │ chat_room.proto
│ │ chat_room_grpc.pb.go
│ │
│ └───google
│ └───protobuf
│ wrappers.proto
│
└───server
│ go.mod
│ go.sum
│ main.go
│ service.go
│
└───chatroom
chat_room.pb.go
chat_room_grpc.pb.go
server.code-workspace
Proto
syntax = "proto3";
import "google/protobuf/wrappers.proto";
package chatroom;
option go_package=".";
service ChatRoom{
rpc login(User) returns(google.protobuf.StringValue);
rpc chat(stream ChatMessage) returns(stream ChatMessage);
}
message User{
string id = 1;
string name = 2;
}
message ChatMessage{
string id = 1;
string name = 2;
uint64 time = 3;
string content = 4;
}
protoc --go_out=. --go-grpc_out=. --go_opt=paths=source_relative --go-grpc_opt=paths=source_relative ./chat_room.proto
Server
service.go
package main
import (
"context"
"fmt"
"sync"
"time"
"github.com/golang/protobuf/ptypes/wrappers"
"github.com/google/uuid"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/metadata"
"google.golang.org/grpc/status"
pb "wolflong.com/chatroom_server/chatroom"
)
// ^ 实现服务
type service struct {
pb.UnimplementedChatRoomServer
chatMessageCache []*pb.ChatMessage
userMap sync.Map
L sync.RWMutex
}
var (
workers map[pb.ChatRoom_ChatServer]pb.ChatRoom_ChatServer = make(map[pb.ChatRoom_ChatServer]pb.ChatRoom_ChatServer)
)
// ^ 实现login用户注册方法
func (s *service) Login(ctx context.Context, in *pb.User) (*wrappers.StringValue, error) {
in.Id = uuid.New().String()
if _, ok := s.userMap.Load(in.Id); ok {
return nil, status.Errorf(codes.AlreadyExists, "已有同名用户,请换个用户名")
}
s.userMap.Store(in.Id, in)
go s.sendMessage(nil, &pb.ChatMessage{Id: "server", Content: fmt.Sprintf("%v 加入聊天室", in.Name), Time: uint64(time.Now().Unix())})
// some work...
return &wrappers.StringValue{Value: in.Id}, status.New(codes.OK, "").Err()
}
// ^ 实现聊天室
func (s *service) Chat(stream pb.ChatRoom_ChatServer) error {
if s.chatMessageCache == nil {
s.chatMessageCache = make([]*pb.ChatMessage, 0, 1024)
}
workers[stream] = stream
for _, v := range s.chatMessageCache {
stream.Send(v)
}
s.recvMessage(stream)
return status.New(codes.OK, "").Err()
}
func (s *service) recvMessage(stream pb.ChatRoom_ChatServer) {
md, _ := metadata.FromIncomingContext(stream.Context())
for {
mes, err := stream.Recv()
if err != nil {
s.L.Lock()
delete(workers, stream)
s.L.Unlock()
s.userMap.Delete(md.Get("uuid")[0])
fmt.Println("某个用户掉线,目前用户在线数量", len(workers))
break
}
s.chatMessageCache = append(s.chatMessageCache, mes)
v, ok := s.userMap.Load(md.Get("uuid")[0])
if !ok {
fmt.Println("致命错误,用户不存在")
return
}
mes.Name = v.(*pb.User).Name
mes.Time = uint64(time.Now().U