#import "FaceView.h"
@implementation FaceView
- (instancetype)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
}
return self;
}
- (void)drawRect:(CGRect)rect{
CGFloat width = rect.size.width;
CGFloat height = rect.size.height;
CGContextRef context=UIGraphicsGetCurrentContext();
//眼睛
CGFloat eyeRadius = width * 0.1;
CGFloat factor_eyeX = 0.3;
CGFloat factor_eyeY = 0.2;
CGPoint leftEyeCenter = CGPointMake(width * factor_eyeX, height * factor_eyeY);
CGPoint RightEyeCenter = CGPointMake(width - width * factor_eyeX, height * factor_eyeY);
CGContextAddArc(context, leftEyeCenter.x, leftEyeCenter.y, eyeRadius, 0, M_PI * 2, 0);
CGContextAddArc(context, RightEyeCenter.x, RightEyeCenter.y, eyeRadius, 0, M_PI * 2, 0);
if (_faceColor) {
[_faceColor set];
}
CGContextDrawPath(context, kCGPathFill);
//嘴
CGFloat factor_pX = 0.15;
CGFloat factor_pY = 0.6;
CGFloat factor_cX = 0.5;
CGFloat factor_cY = 0.8;
CGPoint startPoint = CGPointMake(width * factor_pX, height * factor_pY);
CGPoint endPoint = CGPointMake(width - width * factor_pX, height * factor_pY);
CGPoint controlPoint = CGPointMake(width * factor_cX, height * factor_cY);
//贝塞尔曲线
CGContextMoveToPoint(context, startPoint.x, startPoint.y);
CGContextAddQuadCurveToPoint(context, controlPoint.x, controlPoint.y, endPoint.x, endPoint.y);
CGContextSetLineWidth(context, 2.0);
CGContextDrawPath(context, kCGPathStroke);
}
- (void)setFaceColor:(UIColor *)faceColor{
_faceColor = faceColor;
[self setNeedsDisplay];
}
- (void)dealloc{
LogFunc;;
}
#define RGBColor(r, g, b) [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:1.0]
#define grayColor RGBColor(138, 138, 138)
#import "YXProgressView.h"
#import "FaceView.h"
@interface YXProgressView ()
@property (nonatomic,assign) CGFloat rectRadius;
@property (nonatomic,assign) CGFloat lineWidth;
@property (nonatomic,assign) CGFloat myFaceViewInset;
@property (nonatomic,strong) CAShapeLayer *progressLayer;
@property (nonatomic,strong) CAShapeLayer *outLayer;
@property (nonatomic,strong) FaceView *myFaceView;
@property (nonatomic,strong) NSTimer *animatedTimer;
@property (nonatomic,assign) NSTimeInterval timeInterval;
@end
@implementation YXProgressView
- (instancetype)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
self.isAnimated = YES;
self.actionLineColor = [UIColor whiteColor];
self.fixedLineColor = grayColor;
CGFloat width = frame.size.width;
self.myFaceViewInset = width * 0.15;
self.rectRadius = width * 0.2;
self.lineWidth = 3.0;
self.timeInterval = 2.0;
self.myFaceView = [FaceView new];
self.myFaceView.faceColor = self.fixedLineColor;
[self addSubview:self.myFaceView];
self.outLayer = [CAShapeLayer layer];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:self.rectRadius];
self.outLayer.strokeColor = self.fixedLineColor.CGColor;
self.o