基于OpenGL实现的多段Bezier曲线拼接(三)

2014-11-24 00:35:28 · 作者: · 浏览: 22
g_Viewport);
glGetDoublev(GL_MODELVIEW_MATRIX, g_ModelMatrix);
glGetDoublev(GL_PROJECTION_MATRIX, g_ProjMatrix);


y = g_Viewport[3] - y;
gluUnProject( x, y, 0,
g_ModelMatrix, g_ProjMatrix, g_Viewport,
&vertex[0], &vertex[1], &vertex[2] );


if (button==GLUT_LEFT && state==GLUT_DOWN)
{
myBezier.mouseSynchro( BezierCurve::LButtonDown, vertex );
glutSetCursor( GLUT_CURSOR_RIGHT_ARROW );
}
else if (button == GLUT_LEFT && state == GLUT_UP)
{
myBezier.mouseSynchro( BezierCurve::LButtonUp, vertex );
}


glutPostRedisplay();
}


//////////////////////////////////////////////////////////////////////////
// 计算控制节点
void motion(int x, int y)
{
double vertex[3];


glutSetCursor( GLUT_CURSOR_CROSSHAIR );
y = g_Viewport[3] - y;


gluUnProject( x, y, 0,
g_ModelMatrix, g_ProjMatrix, g_Viewport,
&vertex[0], &vertex[1], &vertex[2] );


myBezier.mouseSynchro( BezierCurve::MouseMove, vertex );
glutPostRedisplay();
}


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