Step By Step(Java 2D图形篇<一>) (三)

2014-11-24 03:21:36 · 作者: · 浏览: 5
size, size);

93 g2.setPaint(c);

94 g2.fill(r);

95 }

96 // 在3层的最外围绘制一个框

97 y -= size * 2;

98 Rectangle2D frame = new Rectangle2D.Float(x, y, size * colors.length,

99 size * 3);

100 g2.setPaint(Color.black);

101 g2.draw(frame);

102 g2.translate(-d.width / 2, -d.height * 5 / 8);

103 }

104 // 绘制带纹理的着色

105 private void paintTexture(Graphics g) {

106 Graphics2D g2 = (Graphics2D) g;

107 BufferedImage bi = new BufferedImage(5, 5, BufferedImage.TYPE_INT_RGB);

108 Graphics2D big = bi.createGraphics();

109 big.setColor(Color.blue);

110 big.drawRect(0, 0, 5, 5);

111 big.setColor(Color.lightGray);

112 big.fillOval(0, 0, 5, 5);

113 Rectangle r = new Rectangle(0, 0, 5, 5);

114 g2.setPaint(new TexturePaint(bi, r));

115 // 用带有纹理的TexturePaint绘制rect。

116 Rectangle rect = new Rectangle(5, 5 + getHeight() * 3 / 4, 100, 100);

117 g2.fill(rect);

118 big.dispose();

119 }

120 }


作者 Stephen_Liu