[Unity3d]打包Assetbundle并加载(二)

2014-11-24 07:42:49 · 作者: · 浏览: 1
Coroutine(LoadMainCacheGameObject(PathURL + "Prefab0.assetbundle")); StartCoroutine(LoadMainCacheGameObject(PathURL + "Prefab1.assetbundle")); } if(GUILayout.Button("ALL Assetbundle")) { StartCoroutine(LoadALLGameObject(PathURL + "ALL.assetbundle")); } if(GUILayout.Button("Open Scene")) { StartCoroutine(LoadScene()); } } //读取一个资源 private IEnumerator LoadMainGameObject(string path) { WWW bundle = new WWW(path); yield return bundle; //加载到游戏中 yield return Instantiate(bundle.assetBundle.mainAsset); bundle.assetBundle.Unload(false); } //读取全部资源 private IEnumerator LoadALLGameObject(string path) { WWW bundle = new WWW(path); yield return bundle; //通过Prefab的名称把他们都读取出来 Object obj0 = bundle.assetBundle.Load("Prefab0"); Object obj1 = bundle.assetBundle.Load("Prefab1"); //加载到游戏中 yield return Instantiate(obj0); yield return Instantiate(obj1); bundle.assetBundle.Unload(false); } private IEnumerator LoadMainCacheGameObject(string path) { WWW bundle = WWW.LoadFromCacheOrDownload(path,5); yield return bundle; //加载到游戏中 yield return Instantiate(bundle.assetBundle.mainAsset); bundle.assetBundle.Unload(false); } private IEnumerator LoadScene() { WWW download = WWW.LoadFromCacheOrDownload ("file://"+Application.dataPath + "/MyScene.unity3d", 1); yield return download; var bundle = download.assetBundle; Application.LoadLevel ("Level"); } }