java设计模式之一:工厂模式(二)

2014-11-24 07:56:16 · 作者: · 浏览: 1
e("human", "法神", "man", "法师");
Manikin manikin = (Manikin) factory.createRole("manikin", "血匕透心凉", "girl", "盗贼");
human.speak();
manikin.speak();
}
}
package test;

import factory.Human;
import factory.Manikin;
import factory.RoleFactory;

public class FactoryTest1 {

public static void main(String[] args) {
// 分别创建两个角色,一个侏儒,一个人类
RoleFactory factory = new RoleFactory();
Human human = (Human) factory.createRole("human", "法神", "man", "法师");
Manikin manikin = (Manikin) factory.createRole("manikin", "血匕透心凉", "girl", "盗贼");
human.speak();
manikin.speak();
}
}


测试结果:

Hi,I am a human my name is 法神 and my post is 法师
Hi,I am a Manikin my name is 血匕透心凉 and my post is 盗贼


方案2:

和方案1不同的是,这里存在多个子工厂,有创建人类的工厂,也有创建侏儒的工厂。要创建不同的角色,使用不同的工厂来创建即可。

首先有个工厂接口,然后有一个创建人类的工厂,一个创建侏儒的工厂:


[java] package factory;

public interface IRoleFactory {

public IRole createRole(String myName, String mySex, String post);

}
package factory;

public interface IRoleFactory {

public IRole createRole(String myName, String mySex, String post);

}

[java] package factory;

/**
* DOC 创建人类工厂
*/
public class HumanFactory implements IRoleFactory {

@Override
public IRole createRole(String myName, String mySex, String post) {
return new Human(myName, mySex, post);
}

}
package factory;

/**
* DOC 创建人类工厂
*/
public class HumanFactory implements IRoleFactory {

@Override
public IRole createRole(String myName, String mySex, String post) {
return new Human(myName, mySex, post);
}

}

[java] package factory;

/**
* DOC 创建人类工厂
*/
public class ManikinFactory implements IRoleFactory {

@Override
public IRole createRole(String myName, String mySex, String post) {
return new Manikin(myName, mySex, post);
}

}
package factory;

/**
* DOC 创建人类工厂
*/
public class ManikinFactory implements IRoleFactory {

@Override
public IRole createRole(String myName, String mySex, String post) {
return new Manikin(myName, mySex, post);
}

}

其他类不变,测试类修改如下:


[java] public static void main(String[] args) {
// 分别创建两个角色,一个侏儒,一个人类
IRoleFactory factory = null;
factory = new HumanFactory();
Human human = (Human) factory.createRole("法神", "man", "法师");
factory = new ManikinFactory();
Manikin manikin = (Manikin) factory.createRole("血匕透心凉", "girl", "盗贼");
human.speak();
manikin.speak();
}
public static void main(String[] args) {
// 分别创建两个角色,一个侏儒,一个人类
IRoleFactory factory = null;
factory = new HumanFactory();
Human human = (Human) factory.createRole("法神", "man", "法师");
factory = new ManikinFactory();
Manikin manikin = (Manikin) factory.createRole("血匕透心凉", "girl", "盗贼");
human.speak();
manikin.speak();
}
最后打印结果:

Hi,I am a human my name is 法神 and my post is 法师
Hi,I am a Manikin my name is 血匕透心凉 and my post is 盗贼

总结:个人觉得方案一适合要创建的子类型不多的情况,方案二适合要创建的子类型很多的情况。比如spring就是一个大工厂,装配的每个bean,都是一个一个对应配置好的,和方案一是一样的。还有个区别就是,方案一,你在实例化的时候,要自己知道该给方法传入什么参数,才能得到你要的对象:


Human human = (Human) factory.createRole("human", "法神", "man", "法师");比如这里传入 human,表示我要人类对象。而方案二,通过工厂名称就知道他是创建什么对象的: factory = new HumanFactory(); Human human = (Human) factory.createRole("法神", "man", "法师");这里就不需要自己输入 human了,因为该工厂创建的就已经是人类对象。


摘自 a10749463