键盘(二十)

2010-12-30 21:11:33 · 作者: · 浏览: 32861
reak ;

case VK_LEFT:
SendMessage (hwnd, WM_HSCROLL, SB_PAGEUP, 0) ;
break ;

case VK_RIGHT:
SendMessage (hwnd, WM_HSCROLL, SB_PAGEDOWN, 0) ;
break ;
}
return 0 ;
case WM_PAINT:
hdc = BeginPaint (hwnd, &ps) ;
// Get vertical scroll bar position
si.cbSize = sizeof (si) ;
si.fMask = SIF_POS ;
GetScrollInfo (hwnd, SB_VERT, &si) ;
iVertPos = si.nPos ;

// Get horizontal scroll bar position

GetScrollInfo (hwnd, SB_HORZ, &si) ;
iHorzPos = si.nPos ;

// Find painting limits

iPaintBeg = max (0, iVertPos + ps.rcPaint.top / cyChar) ;
iPaintEnd = min (NUMLINES - 1,
iVertPos + ps.rcPaint.bottom / cyChar) ;

for (i = iPaintBeg ; i <= iPaintEnd ; i++)
{
x = cxChar * (1 - iHorzPos) ;
y = cyChar * (i - iVertPos) ;

TextOut (hdc, x, y,
sysmetrics[i].szLabel,
lstrlen (sysmetrics[i].szLabel)) ;

TextOut (hdc, x + 22 * cxCaps, y,
sysmetrics[i].szDesc,
lstrlen (sysmetrics[i].szDesc)) ;

SetTextAlign (hdc, TA_RIGHT | TA_TOP) ;

TextOut (hdc, x + 22 * cxCaps + 40 * cxChar, y, szBuffer,
wsprintf (szBuffer, TEXT ("%5d"),
GetSystemMetrics (sysmetrics[i].iIndex))) ;

SetTextAlign (hdc, TA