//定义按钮状态 enum ButtonState {bsNormal,bsHot,bsDown}; //按钮包装类 class CDrawButton { public: ButtonState m_State; //按钮当前状态 WNDPROC m_OldProc; //记录按钮的窗口函数 int m_Flag; //是否释放关联按钮的CDrawButton对象 static int m_Style; //按钮风格 public: CDrawButton( ) //构造函数 { m_State = bsNormal; //设置按钮状态 m_OldProc = NULL; //设置窗口函数 m_Flag = 0; //设置按钮风格 } virtual ~CDrawButton() //析构函数 { m_State = bsNormal; //设置按钮状态 m_OldProc = NULL; //设置窗口函数 }; LRESULT OnPaint( HWND hWnd ) //绘制窗口时处理函数 { CWnd* pWnd = CWnd::FromHandle(hWnd); CPaintDC dc(pWnd); CString Text; //标题 CRect RC; //区域 CFont Font; //字体 CFont *pOldFont; //原字体 CBrush Brush; //画笔 CBrush *pOldBrush; //原画笔 CPoint PT(2,2);
dc.SetBkMode( TRANSPARENT ); //设置透明 Font.CreateFont( 12, 0, 0, 0, FW_HEAVY, 0, 0, 0, ANSI_CHARSET, \ OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, \ VARIABLE_PITCH | FF_SWISS, "MS Sans Serif" ); //创建字体 pOldFont = dc.SelectObject( &Font ); //将画笔选入设备环境 if( m_State == bsNormal) //判断按钮状态 {
if (m_Style==2) { CBitmap bmp; bmp.LoadBitmap(IDB_BKBUTTON); //加载图片资源 Brush.CreatePatternBrush(&bmp); //根据图片资源创建画笔 } else Brush.CreateSolidBrush( RGB( 200, 200, 200 ) ); //用颜色创建画笔 dc.SetTextColor( RGB( 80, 80, 80) ); //设置文本颜色 } else if( m_State == bsDown ) //判断按钮是否按下 { Brush.CreateSolidBrush( RGB( 160, 160, 160 ) ); //用颜色创建画笔 dc.SetTextColor( RGB( 50, 50, 250 ) ); //设置文本颜色 } else if( m_State == bsHot ) //判断按钮是否热点 { Brush.CreateSolidBrush( RGB( 100, 100, 180 ) ); //用颜色创建画笔 dc.SetTextColor( RGB( 250, 250, 0 ) ); //设置文本颜色 }
pOldBrush = dc.SelectObject( &Brush ); //将画刷选入设备环境中 pWnd->GetClientRect( &RC ); //获得客户区域 dc.RoundRect( &RC, PT ); //绘制圆角矩形
HRGN hRgn = CreateRectRgn( RC.left, RC.top, RC.right, RC.bottom ); //创建一个矩形区域 pWnd->SetWindowRgn( hRgn, TRUE ); //设置窗口区域 DeleteObject( hRgn );
pWnd->GetWindowText(Text ); //获得窗口显示文本 dc.DrawText( Text, &RC, DT_CENTER | DT_VCENTER | DT_SINGLELINE ); //绘制文本
dc.SelectObject( pOldFont ); dc.SelectObject( pOldBrush );
return TRUE; } LRESULT OnLButtonDown( HWND hWnd, UINT nFlags, CPoint point ) //鼠标左键按下时处理函数 { m_State = bsDown; //设置按钮状态 SetCapture(hWnd); //捕获鼠标 SetFocus(hWnd); //设置焦点 InvalidateRect(hWnd,NULL,TRUE); //重绘窗口区域 return TRUE; }
LRESULT OnLButtonUp( HWND hWnd, UINT nFlags, CPoint point ) //鼠标左键抬起时处理函数 { if( m_State != bsNormal ) //判断按钮状态 { m_State = bsNormal; //设置按钮状态 ReleaseCapture(); //释放鼠标 InvalidateRect(hWnd,NULL,TRUE); //重绘窗口区域 //发送WM_COMMAND消息 SendMessage( GetParent(hWnd), WM_COMMAND, GetDlgCtrlID(hWnd), (LPARAM) (hWnd) ); } return TRUE; } LRESULT LoseFocus(HWND hWnd) //失去焦点时处理函数 { m_State = bsNormal; //设置按钮状态 InvalidateRect(hWnd,NULL,TRUE); //重绘窗口区域 SendMessage( hWnd, WM_KILLFOCUS, (long)hWnd, 0); // 发送WM_KILLFOCUS消息 return TRUE; } LRESULT OnMouseMove(HWND hWnd, UINT nFlags, CPoint point ) //鼠标移动时处理函数 { HRGN hRgn = CreateRectRgn( 0, 0, 0, 0 ); //创建矩形区域 GetWindowRgn( hWnd,hRgn ); //获得窗口区域 BOOL ret = PtInRegion( hRgn, point.x, point.y ); //判断鼠标是否在窗口区域中 if( ret ) { if( m_State == bsDown) //判断按钮是否按下 return TRUE; if( m_State != bsHot ) //判断按钮是否热点 { m_State = bsHot; //设置按钮状态 InvalidateRect(hWnd,NULL,TRUE); //重绘窗口区域 UpdateWindow(hWnd); //更新显示窗口 SetCap tare(hWnd); //捕获鼠标 } } else { m_State = bsNormal; //设置按钮状态 InvalidateRect(hWnd,NULL,TRUE); //重绘按钮区域 ReleaseCapture(); //释放鼠标 } DeleteObject( hRgn ); return TRUE; } }; |