马上就是圣诞节,基于HTML5的Canvas写个网页动画,祝大家圣诞节快乐。
在该网页中动画中,用简单的模型模拟下雪的场景,其效果如下:

雪花被简化成一个白色的圆形,并按照正弦曲线缓慢降落。这个模型虽然简单,但效果基本满足卡通动画的要求。代码如下:
$(document).ready(function () {
makeSnow(christmasSnow, ./Image/Christmas.jpg);
});
function makeSnow(canvasId, imagePath) {
var christmasSnow = new ChristmasSnow(canvasId, imagePath);
renderAndUpdate.christmasSnow = christmasSnow;
setInterval(renderAndUpdate, 15);
}
function renderAndUpdate() {
renderAndUpdate.christmasSnow.render();
renderAndUpdate.christmasSnow.update();
}
function ChristmasSnow(canvasId, imagePath) {
var snowElement = document.getElementById(canvasId);
this.canvasContext = snowElement.getContext(2d);
this.width = snowElement.clientWidth;
this.heigth = snowElement.clientHeight;
this.image = initImage(imagePath);
this.snow = initSnow(this.width, this.heigth);
}
function initImage(imagePath) {
var image = new Image();
image.src = imagePath;
return image;
}
function initSnow(width, height) {
var minRasius = 3,
maxRadius = 10,
minSpeedY = 1,
maxSpeedY = 3,
speedX = 0.05,
minAlpha = 0.5,
maxAlpha = 1.0,
minMoveX = 4,
maxMoveX = 18;
var snowSettings = new SnowSettings(minRasius, maxRadius, width, height, minSpeedY, maxSpeedY, speedX, minAlpha, maxAlpha, minMoveX, maxMoveX);
var snow = [];
var snowNumber = 200;
for(var i = 0; i < snowNumber; ++i) {
snow[i] = new Snow(snowSettings);
}
return snow;
}
ChristmasSnow.prototype.render = function() {
// render background image
this.canvasContext.drawImage(this.image, 0, 0);
// render snow
for(var i = 0; i < this.snow.length; ++i) {
this.snow[i].render(this.canvasContext);
}
}
ChristmasSnow.prototype.update = function() {
for(var i = 0; i < this.snow.length; ++i) {
this.snow[i].update();
}
}
function SnowSettings(minRadius, maxRadius, maxX, maxY, minSpeedY, maxSpeedY, speedX, minAlpha, maxAlpha, minMoveX, maxMoveX) {
this.minRadius = minRadius;
this.maxRadius = maxRadius;
this.maxX = maxX;
this.maxY = maxY;
this.speedX = speedX;
this.minSpeedY = minSpeedY;
this.maxSpeedY = maxSpeedY;
this.minAlpha = minAlpha;
this.maxAlpha = maxAlpha;
this.minMoveX = minMoveX;
this.maxMoveX = maxMoveX;
}
function Snow(snowSettings) {
this.snowSettings = snowSettings;
this.radius = randomInRange(snowSettings.minRadius, snowSettings.maxRadius);
this.initialX = Math.random() * snowSettings.maxX;
this.y = Math.random() * snowSettings.maxY;
this.speedY = randomInRange(snowSettings.minSpeedY, snowSettings.maxSpeedY);
this.speedX = snowSettings.speedX;
this.alpha = randomInRange(snowSettings.minAlpha, snowSettings.maxAlpha);
this.angle = Math.random(Math.PI * 2);
this.x = this.initialX + Math.sin(this.angle);
this.moveX = randomInRange(snowSettings.minMoveX, snowSettings.maxMoveX);
}
Snow.prototype.render = function(canvasContext) {
canvasContext.fillStyle = rgba(255, 255, 255, + this.alpha + );
canvasContext.beginPath();
canvasContext.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
canvasContext.closePath();
canvasContext.fill();
}
Snow.prototype.update = function() {
this.y += this.speedY;
if (this.y > this.snowSettings.maxY) {
this.y -= this.snowSettings.maxY;
}
this.angle += this.speedX;
if (this.angle > Math.PI * 2) {
this.angle -= Math.PI * 2;
}
this.x = this.initialX + this.moveX * Math.sin(this.angle);
}
function randomInRange(min, max) {
var random = Math.random() * (max - min) + min;
return random;
}