前提
入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章。
GitHub:https://github.com/kwwwvagaa/NetWinformControl
码云:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
如果觉得写的还行,请点个 star 支持一下吧
麻烦博客下方点个【推荐】,谢谢
NuGet
Install-Package HZH_Controls
目录
https://www.cnblogs.com/bfyx/p/11364884.html
用处及效果
准备工作
依然是GDI+画的,如果不了解可以百度下先
开始
添加一个枚举,用以控制移动方向
1 public enum RollStyle 2 { 3 LeftToRight, 4 RightToLeft, 5 BackAndForth 6 }
添加一个类UCRollText,继承UserControl
添加几个控制属性
1 public override Font Font 2 { 3 get 4 { 5 return base.Font; 6 } 7 set 8 { 9 base.Font = value; 10 if (!string.IsNullOrEmpty(Text)) 11 { 12 Graphics g = this.CreateGraphics(); 13 var size = g.MeasureString(Text, this.Font); 14 rectText = new Rectangle(0, (this.Height - rectText.Height) / 2 + 1, (int)size.Width, (int)size.Height); 15 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 16 } 17 } 18 } 19 20 public override Color ForeColor 21 { 22 get 23 { 24 return base.ForeColor; 25 } 26 set 27 { 28 base.ForeColor = value; 29 } 30 } 31 32 public override string Text 33 { 34 get 35 { 36 return base.Text; 37 } 38 set 39 { 40 base.Text = value; 41 if (!string.IsNullOrEmpty(value)) 42 { 43 Graphics g = this.CreateGraphics(); 44 var size = g.MeasureString(value, this.Font); 45 rectText = new Rectangle(0, (this.Height - rectText.Height) / 2 + 1, (int)size.Width, (int)size.Height); 46 } 47 else 48 { 49 rectText = Rectangle.Empty; 50 } 51 } 52 } 53 54 private RollStyle _RollStyle = RollStyle.LeftToRight; 55 56 [Description("滚动样式"), Category("自定义")] 57 public RollStyle RollStyle 58 { 59 get { return _RollStyle; } 60 set 61 { 62 _RollStyle = value; 63 switch (value) 64 { 65 case RollStyle.LeftToRight: 66 m_intdirection = 1; 67 break; 68 case RollStyle.RightToLeft: 69 m_intdirection = -1; 70 break; 71 } 72 } 73 } 74 75 private int _moveStep = 5; 76 77 private int _moveSleepTime = 100; 78 79 [Description("每次滚动间隔时间,越小速度越快"), Category("自定义")] 80 public int MoveSleepTime 81 { 82 get { return _moveSleepTime; } 83 set 84 { 85 if (value <= 0) 86 return; 87 88 _moveSleepTime = value; 89 m_timer.Interval = value; 90 } 91 } 92 93 int m_intdirection = 1; 94 95 Rectangle rectText; 96 Timer m_timer;
构造函数处理一些事情
1 public UCRollText() 2 { 3 this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); 4 this.SetStyle(ControlStyles.DoubleBuffer, true); 5 this.SetStyle(ControlStyles.ResizeRedraw, true); 6 this.SetStyle(ControlStyles.Selectable, true); 7 this.SetStyle(ControlStyles.SupportsTransparentBackColor, true); 8 this.SetStyle(ControlStyles.UserPaint, true); 9 10 this.SizeChanged += UCRollText_SizeChanged; 11 this.Size = new Size(450, 30); 12 Text = "滚动文字"; 13 m_timer = new Timer(); 14 m_timer.Interval = 100; 15 m_timer.Tick += m_timer_Tick; 16 this.Load += UCRollText_Load; 17 this.VisibleChanged += UCRollText_VisibleChanged; 18 this.ForeColor = Color.FromArgb(255, 77, 59); 19 if (rectText != Rectangle.Empty) 20 { 21 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 22 } 23 }
加载的时候处理一下初始位置
1 void UCRollText_Load(object sender, EventArgs e) 2 { 3 if (_RollStyle == HZH_Controls.Controls.Rol